LoadingLocationInfo.xaml.cs
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using HHECS.BLL.EquipmentExcute;
using HHECS.Executor.EquipmentHandler;
using HHECS.Model.Entities;
using System.Collections.Generic;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Media;
namespace HHECS.WinCommon.Controls
{
/// <summary>
/// MarkingMonitor.xaml 的交互逻辑
/// </summary>
public partial class LoadingLocationInfo : UserControl
{
public Equipment Self { get; set; }
public string ControlName
{
get { return (string)GetValue(ControlNameProperty); }
set { SetValue(ControlNameProperty, value); }
}
public static readonly DependencyProperty ControlNameProperty =
DependencyProperty.Register("ControlName", typeof(string), typeof(LoadingLocationInfo), new PropertyMetadata(""));
public LoadingLocationInfo(string LineCode)
{
InitializeComponent();
this.txt_LoadingLocationName.SetBinding(TextBlock.TextProperty, new Binding("ControlName") { Source = this });
}
void Init(List<string> lines)
{
//foreach (var line in lines)
//{
// DockPanel panel = new DockPanel();
// Label label = new Label();
// Border border = new Border();
// panel.Margin = new Thickness(15);
// label.Content = $"{line}状态:";
// border.Width = border.Height = 10;
// border.Background = Brushes.Red;
// border.CornerRadius = new CornerRadius(5);
// panel.Children.Add(label);
// panel.Children.Add(border);
// Marking_Panel.Children.Add(panel);
//}
}
void Init(string LineCode)
{
switch (LineCode)
{
case "Line1":
stp_location01.Visibility = Visibility.Visible;
break;
case "Line2":
stp_location02.Visibility = Visibility.Visible;
break;
case "Line3":
stp_location03.Visibility = Visibility.Visible;
break;
case "Line4":
stp_location04.Visibility = Visibility.Visible;
break;
default:
stp_location01.Visibility = Visibility.Visible;
stp_location02.Visibility = Visibility.Visible;
stp_location03.Visibility = Visibility.Visible;
stp_location04.Visibility = Visibility.Visible;
break;
}
}
/// <summary>
/// key :线体code ,value:ip 地址
/// </summary>
/// <param name="dicMarking"></param>
public void SetLocationStatus(Equipment Weld)
{
Self = Weld;
var LocationStatus1 = Self[StationProps.LocationStatus1.ToString()];
if (LocationStatus1 != null)
{
if (int.TryParse(LocationStatus1.Value, out int locationStatus1))
{
if (locationStatus1 == 1)
{
this.bor_location01.Background = Brushes.Red;
}
else if (locationStatus1 == 2)
{
this.bor_location01.Background = Brushes.Green;
}
else if (locationStatus1 == 0)
{
this.bor_location01.Background = Brushes.Gray;
}
}
}
var LocationStatus2 = Self[StationProps.LocationStatus2.ToString()];
if (LocationStatus2 != null)
{
if (int.TryParse(LocationStatus2.Value, out int locationStatus2))
{
if (locationStatus2 == 1)
{
this.bor_location02.Background = Brushes.Red;
}
else if (locationStatus2 == 2)
{
this.bor_location02.Background = Brushes.Green;
}
else if (locationStatus2 == 0)
{
this.bor_location02.Background = Brushes.Gray;
}
}
}
var LocationStatus3 = Self[StationProps.LocationStatus3.ToString()];
if (LocationStatus3 != null)
{
if (int.TryParse(LocationStatus3.Value, out int locationStatus3))
{
if (locationStatus3 == 1)
{
this.bor_location03.Background = Brushes.Red;
}
else if (locationStatus3 == 2)
{
this.bor_location03.Background = Brushes.Green;
}
else if (locationStatus3 == 0)
{
this.bor_location03.Background = Brushes.Gray;
}
}
}
var LocationStatus4 = Self[StationProps.LocationStatus4.ToString()];
if (LocationStatus1 != null)
{
if (int.TryParse(LocationStatus4.Value, out int locationStatus4))
{
if (locationStatus4 == 1)
{
bor_location04.Background = Brushes.Red;
}
else if (locationStatus4 == 2)
{
this.bor_location04.Background = Brushes.Green;
}
else if (locationStatus4 == 0)
{
this.bor_location04.Background = Brushes.Gray;
}
}
}
}
}
}