NetUdpClient.cs 5.19 KB
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;

namespace HslCommunication.Enthernet
{
    /// <summary>
    /// UDP客户端的类,只负责发送数据到服务器,该数据经过封装
    /// </summary>
    public class NetUdpClient : Core.Net.NetworkUdpBase
    {
        /// <summary>
        /// 实例化对象,指定发送的服务器地址和端口号
        /// </summary>
        /// <param name="ipAddress">服务器的Ip地址</param>
        /// <param name="port">端口号</param>
        public NetUdpClient( string ipAddress,int port )
        {
            IpAddress = ipAddress;
            Port = port;
        }

        /// <summary>
        /// 客户端向服务器进行请求,请求字符串数据,忽略了自定义消息反馈
        /// </summary>
        /// <param name="customer">用户的指令头</param>
        /// <param name="send">发送数据</param>
        /// <returns>带返回消息的结果对象</returns>
        public OperateResult<string> ReadFromServer( NetHandle customer, string send = null )
        {
            var read = ReadFromServerBase( HslProtocol.CommandBytes( customer, Token, send ) );
            if (!read.IsSuccess) return OperateResult.CreateFailedResult<string>( read );

            return OperateResult.CreateSuccessResult( Encoding.Unicode.GetString( read.Content ) );
        }

        /// <summary>
        /// 客户端向服务器进行请求,请求字节数据
        /// </summary>
        /// <param name="customer">用户的指令头</param>
        /// <param name="send">发送的字节内容</param>
        /// <returns>带返回消息的结果对象</returns>
        public OperateResult<byte[]> ReadFromServer( NetHandle customer, byte[] send )
        {
            return ReadFromServerBase( HslProtocol.CommandBytes( customer, Token, send ) );
        }

        /// <summary>
        /// 客户端向服务器进行请求,请求字符串数据,并返回状态信息
        /// </summary>
        /// <param name="customer">用户的指令头</param>
        /// <param name="send">发送数据</param>
        /// <returns>带返回消息的结果对象</returns>
        public OperateResult<NetHandle, string> ReadCustomerFromServer( NetHandle customer, string send = null )
        {
            var read = ReadCustomerFromServerBase( HslProtocol.CommandBytes( customer, Token, send ) );
            if (!read.IsSuccess) return OperateResult.CreateFailedResult<NetHandle, string>( read );

            return OperateResult.CreateSuccessResult( read.Content1, Encoding.Unicode.GetString( read.Content2 ) );
        }

        /// <summary>
        /// 客户端向服务器进行请求,请求字符串数据,并返回状态信息
        /// </summary>
        /// <param name="customer">用户的指令头</param>
        /// <param name="send">发送数据</param>
        /// <returns>带返回消息的结果对象</returns>
        public OperateResult<NetHandle, byte[]> ReadCustomerFromServer( NetHandle customer, byte[] send )
        {
            return ReadCustomerFromServerBase( HslProtocol.CommandBytes( customer, Token, send ) );
        }

        /// <summary>
        /// 需要发送的底层数据
        /// </summary>
        /// <param name="send">需要发送的底层数据</param>
        /// <returns>带返回消息的结果对象</returns>
        private OperateResult<byte[]> ReadFromServerBase( byte[] send )
        {
            var read = ReadCustomerFromServerBase( send );
            if (!read.IsSuccess) return OperateResult.CreateFailedResult<byte[]>( read );

            return OperateResult.CreateSuccessResult( read.Content2 );
        }

        /// <summary>
        /// 需要发送的底层数据
        /// </summary>
        /// <param name="send">需要发送的底层数据</param>
        /// <returns>带返回消息的结果对象</returns>
        private OperateResult<NetHandle, byte[]> ReadCustomerFromServerBase( byte[] send )
        {
            // 核心数据交互
            var read = ReadFromCoreServer( send );
            if (!read.IsSuccess) return OperateResult.CreateFailedResult<NetHandle, byte[]>( read );

            // 提炼数据信息
            byte[] headBytes = new byte[HslProtocol.HeadByteLength];
            byte[] contentBytes = new byte[read.Content.Length - HslProtocol.HeadByteLength];

            Array.Copy( read.Content, 0, headBytes, 0, HslProtocol.HeadByteLength );
            if (contentBytes.Length > 0) Array.Copy( read.Content, HslProtocol.HeadByteLength, contentBytes, 0, read.Content.Length - HslProtocol.HeadByteLength );

            int customer = BitConverter.ToInt32( headBytes, 4 );
            contentBytes = HslProtocol.CommandAnalysis( headBytes, contentBytes );
            return OperateResult.CreateSuccessResult( (NetHandle)customer, contentBytes );
        }

        #region Object Override

        /// <summary>
        /// 获取本对象的字符串表示形式
        /// </summary>
        /// <returns>字符串信息</returns>
        public override string ToString( )
        {
            return $"NetUdpClient[{IpAddress}:{Port}]";
        }
        #endregion

    }
}