StateOneBase.cs
1.02 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
namespace HslCommunication.Core.Net
{
/// <summary>
/// 异步消息的对象
/// </summary>
internal class StateOneBase
{
/// <summary>
/// 本次接收或是发送的数据长度
/// </summary>
public int DataLength { get; set; } = 32;
/// <summary>
/// 已经处理的字节长度
/// </summary>
public int AlreadyDealLength { get; set; }
/// <summary>
/// 操作完成的信号
/// </summary>
public ManualResetEvent WaitDone { get; set; }
/// <summary>
/// 缓存器
/// </summary>
public byte[] Buffer { get; set; }
/// <summary>
/// 是否发生了错误
/// </summary>
public bool IsError { get; set; }
/// <summary>
/// 错误消息
/// </summary>
public string ErrerMsg { get; set; }
}
}